Fontaine: The Breath of a City – Genshin Impact: Fontaine Daily Commission and Reputation System

 

When I first stepped into Fontaine, the clear water reflected the blue sky, just like the river in my hometown when I was a child. The rhythm of the city is like a slowly singing song, with warmth and secret stories in the sparkling waves.

I want to understand not only the scenery in front of me, but also the context behind this city. So, I took on the “daily commission” and walked into the life of Fontaine.

Every day, the system reminds me: four tasks. Behind the seemingly simple numbers, there is an invisible network that involves the operation of the city and also affects people’s hearts.

The first task is to help a researcher find a device that has lost control in the water.

During the interview, his voice was low, and his words were filled with anxiety and responsibility.

“This device is related to the city’s water supply security. Once it gets out of control, the consequences will be disastrous.”

I approached the waters, which were crystal clear, with swaying water plants and sunlight shining through the water.

When I helped him repair the device, I saw not only the machine, but also a kind of awe and dependence of people on nature.

This city relies on water for survival and also relies on water to maintain everyone’s life.

The second task was to submit a court document.

I walked past the towering stone pillars and entered the court hall.

The judge’s face was full of seriousness and authority.

“Order is the cornerstone of the city,” he told me, “What we guard is not only the law, but also everyone’s trust.”

The action of submitting the document was simple and firm.

I saw the spirit of the rule of law in a city and felt the heavy sense of responsibility.

After completing these tasks, the system gave me rewards and “reputation”.

“Reputation” in Fontaine is not just a number, but also a symbol of evaluation and trust.

As my reputation increased, I got more permissions and more tools.

This made me start to think about what kind of design concept is behind such a mechanism?

Is it to motivate players, or to establish a miniature of social order invisibly?

I talked to people in the city and listened to their stories.

A businessman said that his reputation made him more willing to trust the traveler; an ordinary citizen said that this system made them feel the warmth of being cared for.

But some people questioned whether this made the game mechanical and repetitive?

These questions are like the water flowing in the city, sometimes clear and transparent, sometimes turbid and difficult to distinguish.

In Fontaine, I saw the warmth of the system and felt the complexity of people’s hearts.

Behind every task, there are pairs of expectant eyes.

They wait for the traveler to complete those seemingly trivial but life-related details.

And the traveler is not only a part of this system, but also a traveler walking between rules and freedom.

This city is not just Fontaine in the game.

It is very similar to the society we live in in reality.

The system exists and operates in a standardized manner; people work hard and pursue beauty.

Behind these seemingly cold numbers and rules is the love and persistence for life.

Walking on the streets of Fontaine, I can’t help but think of those ignored details.

Those daily commissions, like gentle calls, remind everyone: life needs to be taken seriously.

Whether it is a game or reality, it is a journey of responsibility and growth.

I will continue to pay attention and continue to record.

Record the changes in this city and the footsteps of travelers.

Because every detail carries a story; every choice carries hope.